
Solasta is based upon that system and I would like the writers to allow for expressions of those nuances.

I also encourage other players to share their opinions on the matter.ĭungeon and Dragons makes a distinction between three types of evil alignments.

So my question is: how much of a choice will we have in terms of "good" path and "evil" path? Will it have meaningful impact on the whole playthrough or just a line in the end "he still saved the world but nobody really liked him"? Will there even be such a concept or instead a set of complicated controversial choices where the outcome is unclear? How will characters with different alignments interact in a party? Can they fight each other? Can they kill each other?īasically please tell us more about alignment and alignment based choices in your game and how it will affect characters and the story progression. Sadly not every tabletop DM supports such endeavors and "plot rails" are often a thing but in computer games, both old and recent, there's usually at least a certain degree of freedom when it comes to choices of path. What I especially enjoy in RPGs is an opportunity to play an evil character, be it an ingenious mastermind that plots and twists others with his lies and intrigues or just a thieving scumbag who s ready to sell a companion for profit (and fun).ĭont get me wrong, irl I'm a pretty decent guy - so I hope at least - but I love choosing path of evil in games. I have a question thats rather important for me as a roleplayer.
